Card
A card is a rectangular piece of cardboard following the standard MTG size (6.3 x 8.8 mm). The backs are all identically non-identifying, except for Fabled cards, and the fronts contain a series of common elements and symbols that indicate its characteristics, and texts for the name, type, flavour and effects.
These are the elements specified in each card:
- name
- flavour text (optional) - has no mechanical implication
- type: Creature, Artifact, or Monument
- subtype (relevant for artifacts): Equipment, Scroll, etc
- faction (if aligned): Men, Fey, Telur, Wynn
- stats: Might, Will, and Life
- Effect: one ore more effects
- Arrows: single or double orthogonal arrows or single diagonal arrows
Cards can be played from the hand (or Extra Deck) onto the battlefield into any eligible zones.
An eligible zone must match the card type, be on the player's of the field, be empty, and be conquered (if creature or monument).
Cards can be played face-up or face-down (also referred as "to set").
If a card is played face-up, an orientation must be chosen as part of playing, and the card's cost must immediately be paid (if any). If successful, the card is summoned (otherwise it is send to the Graveyard).
If played face-down (set), the card is not summoned yet. No costs need to be paid. When a face-down card is flipped, it is immediately summoned, by paying its costs and choosing the orientation. If that fails for any reason, the card is destroyed instead. If summoned, first an orientation is picked for the face-up position of the card; then any When flipped-effects activate; then Mana is collected; and finally, When summoned-effects trigger.
Cards played from your Fables Deck, as well as Monuments, can only be summoned (i.e. played face-up).