Card
A card is a rectangular piece of cardboard following the standard MTG size (6.3 x 8.8 mm). The backs are all identically non-identifying, except for Extra Deck cards, and the fronts contain a series of common elements and symbols that indicate its characteristics, and texts for the name, type, flavour and effects.
These are the elements specified in each card:
- name
- flavour text (optional)
- type: Creature, Artifact, or Monument
- subtype (for artifacts): Equipment, Vehicle, Scroll, Trap
- faction (if aligned): Men, Fey, Telur, Wynn
- stats: attack, life, armor, movement, knowledge
- Effect: one ore more effects
- Arrows: none, single, double or triple for each direction
Cards can be played from your hand (or Extra Deck) onto the battlefield into any eligible zones.
An eligible zone must match the card type, be on your side of the field, be empty, and be active.
You can play cards face-up or face-down (also referred as "to set").
If you play a card face-up, you must choose an orientation as part of playing, and you must immediately pay the card's cost (if any). If you succeed, the card is summoned (otherwise it is send to the Graveyard).
If played face-down (set), the card is not summoned yet. You do not need to pay any cost. When a face-down card is flipped, you must immediately summon it, by paying its cost and choosing the orientation. If you fail, the card is destroyed instead. If summoned, first an orientation is picked for the face-up position of the card; then any When flipped-effects activate; Mana is collected; and finally When summoned-effects trigger.
Cards played from your Extra Deck, as well as Monuments, can only be summoned (i.e. played face-up).