Effect
Effect (or card effect) are abilities and extra powers and characteristics that cards can have.
Notably, only Ingredient Cards have effects.
Effects can be one of 5 types:
During the Ritual Phase (these happen synchronously and typically affect other players or shared resources):
- Hex: can be activated by discard the card during the Ritual Phase. Typically they represent an attack or buff that affects you, other players and/or shared resources.
- Counter: can be played at instant speed during the Ritual Phase to respond to Hex or other Counter effects. Might or might not require discard or another cost.
During the Play Phase (these are done asynchronously by each player separately):
- Manifest: "When played" effects that trigger immediately when the card is played on your board. The card must be played to activate their Manifest effect, but it can be played on a non-connected slot.
- Charm: "When discarded" effects that you can choose to activate (instead of Playing) from your hand during the Play Phase.
- Trait: a "continuous" / "passive" trait that an ingredient has.