Dimensional Rift

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Actions

Each face-up card on the field that you control can potentially perform one action per Event. Actions are performed at "slow" speed and can only be performed during the Event Phase, and when the stack is empty (similar to Summons on Main Phases).

Which possible actions each card can perform is called their Action Pool, and is a combination of two things:

For example, a creature with "Action: Move", if the player chooses so, can move every Event, no matter which one. But a creature that does not have "Action: Move" only gets access to that action during Campaign Events.

Some creatures have special actions that are described in their card; some have basic actions that are defined in the rules; but the two most basic actions that are part of the game rules are Move Action (which is granted by the Campaign Event) and the Attack Action (which is granted by the Battle Event).

You do not need to perform an Action with every available card, or any at all, if desired.

Move Action

The Move Action consists of two interactions that you can do zero, one, or two of, for the card being moved:

So on each Move Action, you can reposition and rotate, just reposition, just rotate, or do nothing.

Note that targeting is not involved in movement whatsoever.

Attack Action

The Attack Action can only be performed by your face-up creatures, and it is declared by targeting a creature zone (other than the one the attacking creature is in).

Then, the Blocker (if any) will be determined; rules are as follows:

Note: normally it is expected that each player only attack opponent zones, and similarly only block their own zones; but the rules allow for complete flexibility.

After the blocker (or lack thereof) is established, the Attack Action is resolved.

For blocked attacks, both creatures deal damage equal to their Attack Stat to each other simultaneously. If at any point (as a state-based action) the damage counters on a creature equal or exceed their Life Stat, they are destroyed.

Note: Damage counters are NOT cleared and stay forever.

Note: Damage to creatures does NOT "pierce" (i.e. extra damage does not bleed to the player).

Note: a creature cannot attack or be blocked by itself, even if it is moved before the attack resolves.

Note: creatures do not "tap"/"exhaust"/"exert" to attack or block as there is no tapping in Dimensional Rift.

For direct attacks, the creature deals damage to the zone's controller equal to their Attack Stat.

Basic Actions

Activate: Select [this] or target inactive zone: activate selected zone.

Attack: Perform the Attack Action.

Conscript: Summon a Creature Token to target empty active creature zone.

Convoke: Soulrift X (up to 3): depending on the chosen value of X, summon face-up on target empty creature zone:

Equip: Select a connected creature zone (can be empty or inactive); [this] is now [equipped] to that zone.

Erode: Sac [this] and another card: draw a card.

Maneuver: Move target artifact as if it had Movement equal to at least this card's Movement.

Move: Perform the Move Action.

Operate: Select an Activation effect or Action from target artifact: resolve that effect. Ignore any mana costs or OPT restrictions.

Pray: [this] collects 1 mana.

Reap: Take a Rank 0 Soul from the Aether and put it on [this].

Recycle: Draw a card; then, discard a card.

Upgrade: Sac [this] monument; summon a monument from your hand or Extra Deck in it's place, but with Cost Discount 1. Move any counters [this] had into the new monument.

Wake: Flip target creature; its controller gain 1 life.