Dimensional Rift

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Actions

Each face-up card on the field that you control can potentially perform one action per Event. Actions are performed at Slow Speed and can only be performed during the Event Phase, only when the stack is empty (similar to Summoning/Set on the Deployment Phase).

The set of possible actions each card can perform during a given Event is called their Action Pool, and is combined from three sources:

For example, a creature with "Action: March" could choose that action every Event. But a creature that does not have "Action: March" printed on it only gets to access the March action during a Campaign Event.

All creatures always have Reorient in their Action Pool, allowing them to rotate in place regardless of event choice.

Some effects, such as Pray or Conscript, are often printed as actions: a card with "Action: Pray" has Pray in its Action Pool, to choose instead of the regular March or Strike actions. The same effect may be printed as an activation instead, which is no action at all and is used as any activation is.

A player does not need to perform an Action with every available card (or any at all). Only face-up cards already on the field can perform actions. Typically, only creatures will have actions (but some artifacts or monuments, specially Equipments will have that option as well).

March Action

Move to target empty, conquered creature zone you control, rotating to desired orientation.

Strike Action

Target creature zone to fight with blocker or deal direct damage.

Other Notable Actions

Burst: Deal 1 damage to all connected face-up creatures.

Conscript: Summon a Creature Token to target empty conquered creature zone.

Equip: Attach [this] to target creature.

Maneuver: Re-organize any number of connected artifacts you control into any number of your connected artifact zones you own.

Pray: [this] collects 1 mana.

Reorient: Rotate [this] (in place) to a different orientation.