Attack Action
The Attack Action can only be performed by your face-up creatures, and it is declared by targeting a creature zone (other than the one the attacking creature is in).
Then, the Blocker (if any) will be determined; rules are as follows:
- If the targeted zone has a creature, that creature must block the attack
- If not, if the controller of the zone has a creature that can target the zone, he can optionally choose one such creature to block it.
- If not, same goes for the opponent.
- If not, creature is attacking the controller of the zone directly.
Note: normally it is expected that each player only attack opponent zones, and similarly only block their own zones; but the rules allow for complete flexibility.
After the blocker (or lack thereof) is established, the Attack Action is resolved.
For blocked attacks, both creatures deal damage equal to their Attack Stat to each other simultaneously. If at any point (as a state-based action) the damage counters on a creature equal or exceed their Life Stat, they are destroyed.
Note: Damage counters are NOT cleared and stay forever.
Note: Damage to creatures does NOT "pierce" (i.e. extra damage does not bleed to the player).
Note: a creature cannot attack or be blocked by itself, even if it is moved before the attack resolves.
Note: creatures do not "tap"/"exhaust"/"exert" to attack or block as there is no tapping in Dimensional Rift.
For direct attacks, the creature deals damage to the zone's controller equal to their Attack Stat.