Dimensional Rift

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Targeting

Targeting is the action of selecting a connected zone as part of the activation of an Effect or Action.

Unlike in any other game, where normally any card matching the targeting requirement can be selected, in Dimensional Rift "target" always mean "arrow targeting", meaning that the target must be reachable from the targeting card using its arrows and current orientation on the field.

Every card has either none, single, double or triple arrows on each of the 8 directions (top, bottom, left, right, and diagonals). Face-up non-monument cards while on the field can be oriented in any of 4 90-degree possible rotations. The orientation of a card must be picked by the player upon summoning it, and cannot be changed arbitrarily (but can be changed by Rotation effects or during the Move Action as established under Turn Structure).

Cards cannot be oriented on non-90-degree angles, and thus orthogonal arrows are always orthogonal and diagonal arrows are always diagonal.

You can only target cards your card connects to.

An orthogonal arrow connects to the next zones on the row/column it points to, up to the amount of arrows; for example, a double left arrow connects to two zones to the left of the card.

A diagonal single arrow connects the zone in the next row and next column; while a double arrow connects to a 2x2 grid starting on that zone; and a triple arrow connects to a 3x3 grid.

You can think of it as each layer of arrows referencing a "ring" around the card. The single arrows connect up to the first ring, and so on.

Below are some image examples to make it more clear, plus an interactive Target Practice app.

Example of a creature with a 3 arrows highlighting which zones it connects to.
Example of an artifact with a 3 arrows highlighting which zones it connects to.

Interactive Target Practice

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See targeting rules under Rules > Effects for a much more in-depth explanation.