Dimensional Rift

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Strike

Strike is an Effect defined as:

Target a creature zone (other than the one the attacking creature is in). Typically, a player will target their opponent's zones for attacking.

Then, the Blocker (if any) must be determined; following these rules:

Note: normally it is expected that each player only attack opponent zones, and similarly only block their own zones; but the rules allow any interaction for full flexibility.

After the blocker (or lack thereof) is established, the Strike Action is added to the chain to be resolved.

For blocked attacks, the two creatures fight; during a Battle Event, the attacker has First Strike against active blockers.

For direct attacks, regardless of the Might Stat of the creature (as long as it is greater than 0), the controller of the zone loses 1 HP and draws a card.

Note: a creature cannot attack or be blocked by itself, even if it is moved before the attack resolves. It can however certain attack and block allied cards.

Note: blocking is not an Action, but rather considered part of the Strike action itself.