Dimensional Rift

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HP

A player's HP, or Hit Points, are the total the opponent is trying to reduce to zero in order to wins. Each player starts the game with 6 HP and loses immediately upon reaching 0, which is the game's only losing condition.

A player's HP is not to be confused with a card's Life: HP is a running total that goes down as hits land; a creature's Life is a fixed threshold its damage counters are measured against, and it never counts down.

HP only ever changes one way: a Strike from a Creature with non-zero Might that nobody blocks hits for exactly 1 HP the controller of the targeted zone. That player then draws a card.

No card effect deals damage to, pays, or gains HP.