Turn Structure

Turn structure overview

1. Begin Phase

A checkpoint for effects at the start of your turn - nothing happens a priori.

2. Event Phase

This is the first core phase, in which your current cards on the field get to act. As you enter this phase, you must choose one of two events: Campaign or Battle.

3. Deployment Phase

This is when you can play cards (Summon or Set) from your hand onto the battlefield. You may also summon one card from your Fables Deck per Deployment (if you can afford its cost).

4. Draw Phase

End your turn by drawing one card from your Main Deck. You do not "deck out" if can't. This one of the only three ways to draw cards, alongside campaigning with a fully conquered board, and taking a hit to your HP.