Turn Structure
1. Begin Phase
A checkpoint at the start of your turn. Nothing happens a priori, but effects can activate.
2. Event Phase
This is the first core part of your turn, in which your current cards on the field get to act. As you enter this phase, you must choose one of two events: Campaign or Battle.
3. Deployment Phase
This is when you can play cards (Summon or Set) from your hand onto the battlefield. You may also summon one card from your Fables Deck per Deployment, if you can afford its cost.
4. Draw Phase
End your turn by drawing one card from your Main Deck. You do not "deck out" if can't. Some effects can activate during this phase.