Draw Phase
The Draw Phase is the last part of a turn, in accordance to the Turn Structure.
This phase serves two purposes:
- the turn player must Draw a card from their deck; decking out does not cause a game loss.
- effects that trigger "at the end of the turn" or other Fast Speed effects are resolved here.
Drawing at the end of your turn is the main one out of the three possible ways to draw cards in Dimensional Rift.
After the Draw Phase, the turn ends and the next player's turn begins, starting with their Begin Phase.