Artifacts

Example Artifact card

Artifacts are a bit more protected than creatures because they cannot suffer damage and can be harder to target (but can still be destroyed by your opponents effects or sacrificed by you).

Unlike Spells or Instants on other games, and very much like any other card in this game, unless otherwise stated, Artifacts remain on the field until they are destroyed by some effect; while some have continuous, activation, or triggers effects that can happen multiple times, others have one-of effects and essentially lock your zones (such as Scrolls), serving later as sacrifice fodder.

There are a few sub-types of Artifacts with special rules:

  • Equipments can be Attached to creature via their Equip action, imbuing them with transferable properties (extra Might, Life, and up to one effect).
  • Scrolls have powerful one-off effects. They do not collect mana when summoned, but their Will value can be used while face-down for Hidden Sacrifices.