Dimensional Rift

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Counter

Counters are abstract numbers that are associated with face-up cards on the battlefield. They are typically represented by putting a die with the desired number on top of the card, color-coded to the type of counter.

There are two main types of counters:

All counters are persistent, meaning the stay on the card as it moves around, but cease to exist if the card is no longer face-up on the battlefield. Counters cannot exist on cards anywhere else in the game.

There are however other less common types of "counters"; for example, when using the Reap action, you are allowed to collect Souls in cards on the field, similar to other types of counters.

There is no generic "counters matter" effects, so it doesn't really matter what kinds of things are defined as counters (this term is just to facilitate game understanding).